Rules & scoring

Use the mode tabs to look up scoring categories, combinations, and bonuses.

Classic: five dice

Five dice, 13 categories. Add your category scores and bonuses for your final total.

Upper section: Ones through Sixes

Count only dice that match the category. The other dice do not add points.

Ones
Add every 1.Example: 1, 1, 3, 5, 6 scores 2 points.
Twos
Add every 2.Example: 2, 2, 2, 4, 6 scores 6 points.
Threes
Add every 3.Example: 1, 3, 3, 5, 6 scores 6 points.
Fours
Add every 4.Example: 2, 4, 4, 4, 6 scores 12 points.
Fives
Add every 5.Example: 1, 2, 5, 5, 5 scores 15 points.
Sixes
Add every 6.Example: 1, 2, 4, 6, 6 scores 12 points.

Lower section: combinations

Three of a Kind
At least three dice show the same face. Score all five dice.Example: 3, 3, 3, 5, 6 scores 20 points.
Four of a Kind
At least four dice show the same face. Score all five dice.Example: 4, 4, 4, 4, 2 scores 18 points.
Full House
Three of one face and a pair of another score 25 points.Example: 2, 2, 2, 5, 5.
Small Straight
Four consecutive faces score 30 points.Example: 1, 2, 3, 4, 6.
Large Straight
The sequence 1–2–3–4–5 or 2–3–4–5–6 scores 40 points.
Yatzy
Five matching dice score 50 points in the Yatzy category.
Chance
Add all five dice, whatever they show.Example: 1, 2, 4, 5, 6 scores 18 points.

Two bonuses to remember

Score at least 63 across Ones through Sixes to earn 35 bonus points. Three of each face adds up to 63.

After scoring 50 in the Yatzy category, each later five-of-a-kind scored in another category adds 100 bonus points. A later five-of-a-kind also qualifies as a Full House (Joker rule).

Choosing a category

Check which categories are still open before you score. A roll can fit more than one category, so compare its points with the upper bonus you are building toward. A missed combination can be entered as zero in one category.

Arcane Colors and Element Frenzy use these number categories and bonuses, plus their own special categories. Hexroll has a separate six-dice scoresheet.

Arcane Colors: color scoring

The 13 Classic categories stay the same, including the 35-point bonus at 63 upper-section points. Arcane Colors adds four color categories.

Mode-specific score categories

Ruby Yatzy
All five dice are Ruby: 30 points.
Gold Yatzy
All five dice are Gold: 30 points.
Azure Yatzy
All five dice are Azure: 30 points.
Prisma
Three dice of one color and two of another: 15 points. Face values do not need to match.

Element Frenzy: elemental scoring

Each die has a number and an element: Fire, Water, Air, Earth, or Ether. The 13 Classic number categories and both bonuses still apply. Five elemental categories are added.

Mode-specific score categories

Conflux
One die of each element: 40 points.
Resonance
All five dice show the same element: 50 points.
Void
Three Ether dice and two dice of one other element: 30 points.
Lava
At least two Fire and two Earth: 20 points. The fifth die can be any element.
Storm
At least two Water and two Air: 20 points. The fifth die can be any element.

Hexroll: six-dice scoring

Hexroll uses six dice and 18 categories. Classic categories still apply, with all six dice included when summing a roll. The upper bonus is 70 points at 84 or more upper-section points. After scoring Yatzy, each later six-of-a-kind scored in another category adds 100 bonus points.

Extra categories and changed scores

Two Pairs
Two pairs of different values. Add both pairs. If you roll more than two pairs, use the two highest values.
Three Pairs
Three pairs of different values: score the sum of all six dice.
Five of a Kind
At least five dice show the same face: score the sum of all six dice.
Mansion
Two different triplets: 40 points.
Full Straight
All values from 1 through 6 appear once: 60 points.
Yatzy
All six dice show the same value: 80 points.

Joker: after scoring Yatzy, a later six-of-a-kind can count as a Full House or Mansion.